Konstantin Magnus is a freelance Technical 3D Artist and educator with 20 years of experience, specializing in procedural content generation to author and automate 3D graphics.
Technical Expertise
Konstantin Magnus is a Technical 3D Artist specializing in Procedural Content Generation with SideFX Houdini. Supported by two decades of experience in 3D graphics, his core technical proficiencies include procedural modeling, texturing, VEX and Python programming, the automation of USD scene assembly and batch rendering pipelines. This technical capability is integrated with a strong aesthetic sensibility, derived from his background in Architectural studies and experience teaching design, ensuring technical implementation achieves high-level design objectives.
Professional Experience
Konstantin's professional contributions center on innovating asset creation and data generation. As a Senior Technical Artist at Mythica Inc., his focus was on Procedural Vegetation and Terrain Generation for AI in Gaming. His work as a Technical Artist at Google LLC involved generating Synthetic Data for Machine Learning. Further experience includes Procedural Subdivision Modeling for Product Visualizations at INDG | Grip, consulting on the Pre-Development of a PBR 3D-Scanning System at ZEISS Group, and prior work in Architectural Visualization and 3D Modeling as a 3D Artist at Formstadt Architekten in Munich, Germany.
Academic Appointments
Beyond production, Konstantin currently acts as a Research Assistant at the University of Stuttgart, Faculty of Architecture and Urban Planning, Germany. In this role, he oversees Technology Procurement and strategic acquisition for the CAAD Pool / IT Lab. His past lecturing experience includes positions at the Hochschule für Gestaltung, Schwäbisch Gmünd (Interaction Design / Simulation; Communication Design / Constructive Design), the Staatliche Akademie der Bildenden Künste Stuttgart (Media I - IV), and courses at the University of Stuttgart's Faculty of Architecture ("Audilux" Short Films and "Architectural Visualization with Cinema 4D" workshops).
Public Resources
As a Tutorial Author, Konstantin Magnus contributes instructional content to the global CG community. He maintains the procegen website, which provides Houdini example files and articles on procedural content generation such as modeling, texturing and rendering. His personal YouTube Channel hosts tutorials for Houdini and Cinema 4D, with total viewership exceeding one million views.